Provides upgrades for vehicles and infantry.
The Armory is a DAK structure. In skirmishes, it is automatically spawned next to the DAK Headquarters as a separate structure. It provides access to various DAK upgrades for many of its units.
The Armory initially does not allow any access to upgrades until the player techs up by building the required structures and/or researching the appropriate upgrades. More upgrades become available over the course of the match as the player techs up.
These upgrades are generally quite powerful as some are able to increase health, add new abilities, and increase the combat prowess of various units. In particular, DAK vehicles can scale quite well given enough time and resources.
However, these resource costs can quickly add up and as such there is often a cost/opportunity trade-off with deciding which upgrades to get within each match. It is generally very difficult to attain all available upgrades in the same match.
Uniquely, all of the Armory's upgrades have a significantly high Manpower cost as opposed to using Fuel like other factions. As such, the Armory contributes to the DAK's faction design of generally being very demanding of Manpower.
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Armory Level 1: Requires a Light Support Kompanie (T1).
Advanced Field Repairs: Increases repair rate of all infantry units by +2.5 health per second.
Combat Half-Tracks: Increases health by +40 and armour values by +4 for the 250 Light Carrier. Also enables said unit access to its conversion upgrades. The increased health and armour applies to these conversion variants too (The 250/9 Armored Half-track and the Mortar Half-track)
Armory Level 2: Requires either researching Fire Support Elements (T1.5) from the Light Support Kompanie, or construction of the Mechanized Kompanie (T2).
Veteran Squad Leaders: Applies combat bonuses of +25% veterancy experience gain and -10% incoming damage to all infantry units except the Panzergrenadier Squad. Increases Panzergrenadier squad size by 1.
Vehicle Survival Package: Increases health of all vehicles by +40. Also unlocks the Smoke Canister ability on every DAK vehicle except the Kradschützen Motorcycle Team,
2.5-tonne Medical Truck and the 2.5-tonne Utility Truck.
Tungsten Core Ammunition: Upgrades many DAK tank cannons and autocannons with +25% penetration. Cosmetically, affected projectiles have a more pronounced tracer effect, becoming more noticeably brighter with elongated trails. This bonus applies to many DAK vehicles with the aforementioned weapons, such as the 8 Rad Armored Car and the Panzer III L Medium Tank. Does not apply to the Command Panzer IV Medium Tank, and does not apply to all Italian vehicles such as the Semovente da 75/18 Assault Gun, L6/40 Light Tank, and Carro Armato M13/40 Light Tank.
Armory Level 3: Requires either researching the Support Armor Elements from the Mechanized Kompanie (T2.5), or construction of the Panzerarmee Kommand (T3).
Rapid Advance: Increases movement speed by +20% and rotation rate by +15% of all vehicles. Also enables them to capture/decapture enemy territory if they could not by default.
Emergency Repair Kits: Increases health of all vehicles by +80. Also enables them to repair themselves when stationary and out of combat, at a rate of +6 health per second.
Advanced Optics: Increases the vision range of all vehicles by +5. This bonus is increased to +10 when said vehicles are stationary.
Survival Package Smoke Launchers
Smoke launchers are getting a munitions cost to create a small resource drain on the Afrikakorps player when they are trying to escape with their vehicle units.
Smoke launchers now cost 25 munitions per use