Light vehicle effective against infantry and light vehicles.
The M8 Greyhound Armored Car is a light USF vehicle. In skirmishes, it is available from the Motor Pool.
The Greyhound is one of the earliest 'shock' vehicles the USF can attain in matches. It brings with it tougher armour than units like halftracks, making it mostly impervious to small arms fire.
Its main cannon is effective against infantry and various light vehicles. Its penetration is weaker than the UKF M3 Stuart Light Tank, but certainly higher than typical autocannons like the DAK 8 Rad Armored Car utilizes. As such, it will typically struggle against most tank armour but is suited to destroying lighter vehicles. This unit can be upgraded with a pintle-mounted machine gun for additional anti-infantry firepower, as well as be upgraded with more health. See the upgrades section for more info.
Upon reaching veterancy level 1 this unit can choose between the Spotter or Seek and Destroy abilities, both of which offer unique utility. Spotter is a passive that improves nearby friendly vehicle accuracy, while Seek and Destroy is an active ability that increases movement speed and enables detection of enemy vehicles in a large range for the duration of the ability.
Similar to shock vehicles of other factions, if the player attains it early on before appropriate counters are in place, it can quite devastating. With a combination of immunity to small arm bullets, high damaging weapons, and high mobility, it can easily overrun infantry positions and even chase down retreating squads.
While it is more durable than typical light vehicles like halftracks, it ultimately is still a fairly light vehicle with low health and armour. As such, once appropriate counters arrive on the field, more intensive micromanagement will be necessary in order to continue keeping the Greyhound alive and active.
If the Mechanized Support Center is constructed, Greyhounds can benefit from additional upgrades including unlocking the toggle ability Canister shot which is very effective against infantry out of cover. More info can be seen below.
Of special note is that the Greyhound has notoriously bad scatter when firing on the move, meaning it is more likely to miss targets by a large margin. As such, for best offensive results the Greyhound needs to fire while stationary. Practice with micromanagement can be very handy with the Greyhound in order to move into position, fire, and move again while reloading.
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All USF units can choose between one of two veterancy abilities specific to them, upon reaching veterancy level 1.
Spotter: Passive ability. The unit passively improves itself as well as nearby vehicles with a +15% accuracy aura. A simple passive to improve the unit's combat prowess with no hassle. If one is able to keep the Greyhound alive in the later stages of a match, keep it near other friendly vehicles to improve their effectiveness.
Seek and Destroy: Active ability. After activation, the unit gains increased +20% movement speed and gains detection of enemy vehicles in the fog of war up to 75 range away, for a short duration. As the name implies, it allows the unit to be far more effective at locating and hunting down enemy vehicles. Detection through fog of war will allow the player to see vehicle icons in the fog of war of any detected vehicles, indicating their position - it does not however reveal the unit identity nor provide visibility of them. The speed boost alone can be handy for various purposes, such as emergency retreats or to chase down targets more effectively.
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M2HB .50cal Heavy Machine Gun: Upgrades the Greyhound with a pintle-mounted MG, which can turn to face any direction. Increases anti-infantry firepower overall.
Armored Skirts: Upgrades the Greyhound with an extra +120 health points. Cosmetically, side skirts will be visible on the unit.
This unit can benefit from the following upgrades.
Improvised Armor: Increases the armour value of this unit. Also reduces incoming damage of infantry handheld anti-tank weapons to it.
Rearm and Retrofit: Grants unique abilities for various USF vehicles. For the Greyhound, it gains the Canister Shot and Smoke Launcher abilities.
This unit can benefit from the following battlegroup perks.
Veteran Crews: Grants veterancy level 1 to all current and future vehicles.
Fast Deploy: Reduces the production time of vehicles significantly.
Strength in Steel: Reduces the population cap cost and upkeep of all vehicles.
Field Repairs: Active battlegroup ability. Once activated, all vehicles will automatically self-repair when stationary and out of combat for the duration of the ability.
Seek and Destroy: Active battlegroup ability. Once activated, temporarily grants increased movement speed, accuracy, and rate of fire to all vehicles for the duration of the ability.
War Machine: Reduces the Manpower cost of all vehicles by 25%.
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Smoke Launchers: Active ability that is only unlocked through an upgrade available at the Mechanized Support Center. Fires a barrage of smoke rounds at the target area, creating sight-obscuring smoke clouds.
Canister Shot: Toggle ability that is only unlocked through an upgrade available at the Mechanized Support Center. Once toggled on, the unit's attacks are modified to fire canister shots. It also loses significant attack range down to 25 range. This canister shot is extremely damaging to infantry in the open, but deals less damage to those in cover. Deals 50% damage against light cover, and 25% damage against heavy cover/garrisons. The ability is generally ineffective against vehicles. This toggle is very specialized for anti-infantry duties and is very effective if the vehicle is fighting infantry in the open or otherwise is able to get in close and nullify cover advantage, with the main downside being the significantly lower attack range. Additional, it can be taxing for players due to higher micromanagement needs especially if toggling and controlling multiple vehicles. The Sherman version of this ability is notably stronger than the Greyhound version, with greater area damage and a higher model cap. However, due to the Greyhound's great mobility, it can arguably make better use of Canister Shot especially if attained early enough to present a huge threat to unprepared opponents.
37mm Greyhound Us | Near | Mid | Far |
|---|---|---|---|
| Accuracy | 0.075 | 0.048 | 0.035 |
| Range | 10 | 25 | 40 |
| Penetration | 55 | 45 | 40 |
30cal Coaxial Greyhound Us | Near | Mid | Far |
|---|---|---|---|
| Accuracy | 0.59 | 0.46 | 0.24 |
| Range | 7 | 20 | 35 |
Of special note is that the Greyhound has notoriously bad scatter when firing on the move, meaning it is more likely to miss targets by a large margin. It is recommended to fire while stationary for best results.
Canister Shot
We have changed how Canister shot works, making it a short-range, high-risk, high-reward toggle ability. This change encourages vehicles to close in with enemy infantry and get behind/past their cover for a devastating anti-infantry effect.
Now is a free toggled ability for the M4A1 Sherman and M8 Greyhound. Reduces the unit’s range from 40 to 25, but Canister is fired until the ability is toggled off.
Canister Shot for the Greyhound is a weaker version than the Sherman